• ofrzeta 3 hours ago

    "I had heard the rumors that C++ was a scary language filled with footguns and segmentation faults, but I had never given it a fair chance myself" - props for this. There's too much hearsay in software engineering.

    • fc417fc802 3 hours ago

      And then immediately afterwards we see const T* in a supposedly immutable data structure meaning the pointer remains mutable. Yet another classic footgun.

      • mooreat an hour ago

        It looked to me like most of the raw pointers in the blog were const. Sometimes you don't want the baggage of smart pointers and getting a cheap easily copyable view of your data is nice, so you want to return a const T. Usually if an API returns a const T I assume lifetimes are handled for me and that the ptr is valid as long as it is not nullptr.

    • eps 4 hours ago

      Small nit, this - https://ryanjk5.github.io/assets/2026-05-14-GOLDE/torus.gif - is not what's conventionally referred to as a torus in CGoL. In torus left and right edges are also connected.

      • xeyownt 3 hours ago

        Yes, it's more an infinite cylinder.

      • jdw64 6 hours ago

        It seems like the thread_local CacheIndex only determines which cache to use, but it doesn't actually guarantee thread safety for concurrent access to the HashLifeCache itself. What would be a good solution for this?

        Should I use a mutex for each cache instance? As a beginner developer, my guess is that the original author assumes data races won't occur based on the execution timing. However, I'm really not sure if that assumption is actually correct/safe.

        • nnevatie 2 hours ago

          In my view, thread_local is a bit of a code/design red flag. I didn't read the entire code in this case to see whether the thread_local use is warranted or not, though.

          • gpderetta an hour ago

            a thread_local is just a global variable. Mutable global variables are of course bad, but in this case the threadindex is immutable once created, so it is perfectly fine.

            • nnevatie 13 minutes ago

              Yes, technically it is of course fine, just as a design I find use of thread_local is more of an afterthought than something I'd prefer.

        • hiroakiaizawa 4 hours ago

          Interesting approach. I like that the implementation focuses on scalability rather than only visualization.

          • ontouchstart an hour ago

            This would be a cool template project to learn C++ without the pollution of LLM slop.

            • classified 5 hours ago

              Fricking cool, I love it.