• m12k 41 minutes ago

    If you find this interesting, you might also be interested in this video of someone diving even deeper into how to make the dither surface stable: https://www.youtube.com/watch?v=HPqGaIMVuLs

    • rokkamokka an hour ago

      I gave this game a shot but honestly the art style got in the way of the gameplay for me. Fun to read how much effort went into it

      • rags2riches 35 minutes ago

        Interesting. I was really impressed by the art at first, taking joy in exploring that as much as the scenes themselves. But it soon faded out of focus as I was engrossed in the story and gameplay.

        • bombcar 43 minutes ago

          Some of the examples in the post are really bad, but even the last one has "flickering" not of the dithering pattern but of the edges, which feel "off".

          • mattmanser 30 minutes ago

            Have you played it?

            In the game it's pretty great.

            • bombcar 3 minutes ago

              I have and wasn't terribly bothered by it, but that may have changed if I had done it on large screen (TV).

          • Waterluvian an hour ago

            Yeah. I’ve wondered if the game could be a total hit on some possibly-not-yet-real eink display that can reproduce the intended effect at 60fps without such eye strain.

            As a kid I imagined playing Cosmic Osmo on actual magical paper at my desk at school.

            • vova_hn2 an hour ago

              Yeah, I also loved the idea, but found that playing it require me to strain my eyes too much and abandoned it. One of those games that is more fun to read about than to actually play.

              • ngokevin an hour ago

                Mostly enjoyed it but the art style gave me motion sickness during and after each session where I had to stop (playing on a TV).

              • paultendo an hour ago

                What a fascinating deep dive. 2x with sphere mapping is my favourite - it starts to take on a sort of pointillism-like quality which gives all the objects (or maybe my brain) a sort of understanding of their texture.

                • HelloUsername an hour ago

                  Previous discussion of "Stabilizing the Obra Dinn 1-bit dithering process (2017)" on 08-nov-2024 https://news.ycombinator.com/item?id=42084080 114 comments

                  • jay_sar an hour ago

                    Actually saw a great youtube video about this recently - very cool how they were able to accomplish this. https://www.youtube.com/watch?v=_3qzyAHMoUU

                    • martinknopf an hour ago

                      I remember following dukope‘s well-written devlog back then. Even tried to reproduce his edge detection for a game jam. Thanks for digging this out.