0ad is a fun game but the last few times I have tried to play it with my friends it lagged very bad once a few units were moving around. I actually was able to get it to play kind of normal by hacking the pathfinding code to give up after a fixed iteration count that was low. It worked kind of, but broke path finding a lot, obviously.
The crux of the issue is that their simulation is single threaded. It's a complicated problem to do both deterministic and multi-threaded, but I feel some of us could help them.
For me the main problem with 0AD multiplayer is that if any player loses their connection even for a moment for any reason, the game either halts completely or forks so that they can't rejoin. Quite frustrating, especially for longer campaigns. It's also impossible to save and restore in multiplayer.
It did save in a27 for me - I had the same forking problem but was able to go back to a previous save and the other player was able to rejoin at that point. This was in a local network game.
I love 0 A.D., and I’m endlessly grateful to all the developers and volunteers who made it happen. Your dedication and skill deserve a monument — my genuine admiration.
I install it every few years, and it’s always a blast, somehow, and I do not know why I never do more than experiment with it..
Gameplay-wise, I find that Beyond All Reason is, as far as open-source RTS games go, a few orders of magnitude more fun and mature. I don’t think there’s any commercially available RTS that can compete with Beyond All Reason in terms of fun and performance.
BAR is incredible, probably best RTS right now
I haven't played Beyond All Reason but looking at the system requirements I'm not surprised it is more fulfilling. 0 A.D. runs on a potato if you look at it threateningly, which makes it a good option to have on a throwaway machine for kids or somesuch.
Wow! Amazing work. This is an incredible accomplishement.
I tried to play this game once and sucked at it. There are people out there who are legitimately good at this, and that's awesome to see for an open source game
Incredible work folks. Can't wait to try it out. The Germans look cool!
Nerfing the Han minister unit makes me sad
> 0 A.D. Release 28: Boiorix
No system requirements. Does it run on Pentium II wirh 128 MB RAM ? Or does it need an 128 Cores Epyc with 64 GB RAM ?
> Processor: 2 GHz Intel or x86 compatible, PowerPC64, Arm
I mean, good news, but even going down the route of using pre rendered fonts in the first place seems misguided O_o
Unless you prerender every sentence, kerning issues must have been unbearable even for latin scripts
It’s what everyone used back in the Quake 3 days.
Rant:
I hate those open source (usually clones) games which are 30 years in the development. IMO it makes the gaming experience worse!
Good games comes with final versions and titles such as: fallout 1, fallout 2, fallout 3, fallout NV, fallout 4. fallout 5.
That makes it way better. For example I remember playing some open source games in 2002 on my pentium 1, while the newest version of it requires much much much more memory and cpu, despite being the same game... (freeciv for example).
Rolling versions of all software is awful leading to fragmentation instead of rock solid final release versions.
Tell me how many versions, extensions, remaster and patches World of Warcraft actually have today?
I have no idea what you're ranting about. 0ad is fantastic. I've never played Fallout, but it seems you want it to release versions like that? Why? It's not a version/story game but an iterative design on the same game.
The first two Fallout games are quite worthwhile, if you should find the time and can appreciate RPG:s with caustic jokes and satire.
...so? It's a hobby project, not a product. It's about the journey, not the result.
Good thing for them they're at it to have fun, not to please you. And good thing for you they're not charging you for it if you do wanna try.