• october8140 4 minutes ago

    Tested talked similar about Personas. https://youtu.be/LzZ2j9CAcww?si=IRvxNaNZeBQp7WLV

    • Stalker_Aloy an hour ago

      CorridorDigital recently used the tech to assist in remaking the rooftop bullet-time scene from The Matrix. It's used for making the environment instead of modeling it from scratch.

      https://www.youtube.com/watch?v=iq5JaG53dho&t=2s

      • SomaticPirate 2 hours ago

        This video might help explain 3D Gaussian splatting. https://www.youtube.com/watch?v=wKgMxrWcW1s Essentially, an entirely new graphics pipeline with different fundamental techniques which allow for high performance and fidelity compared to... what we did before(?) Cool.

        • dymk 17 minutes ago

          That video didn’t explain what Gaussian splatting is at all, but I did get a minute ad read for some cloud GPU service.

          • reactordev 2 hours ago

            Not quite, it’s just a way to assign a color value to a point in space (think point clouds) based on photogrammetry. It’s voxels on steroids but still is drawn using the same techniques. It’s the magic of creating the splats that’s interesting.

            • ChadNauseam 2 hours ago

              A color value for each point is a good starting place to gain an intuition. Some readers might be interested to know that the color is not constant for each point, but instead dependent on viewing angle. That is part of what allows splats to look realistic. Real objects have some degree of specularity which makes them take on slightly different shades as you move your head.

              • adfm an hour ago

                And since we normally see with binocular vision, a stereoscopic view adds another layer of realism you wouldn't normally perceive otherwise. Each eye sees subsurface scattering differently and integrates in your head.

            • smartties 2 hours ago

              The same graphics pipeline is used: rasterization.

              • ChadNauseam 2 hours ago

                Rasterization is a very general term. There is a big difference in practice between the traditional rasterization pipeline and splat rasterizers

                • Groxx an hour ago

                  it's kinda like saying "we still show pixels". true but almost totally useless for understanding anything.

              • colordrops an hour ago

                Sorry but this is a horrible video. The guy just spews superlatives in an annoying voice until 4:30 (of a 6 minute video mind you), when he finally gives a 10 second "explanation" of Gaussian splatting, which doesn't really explain anything, then jumps to a sponsored ad.

                • Groxx an hour ago

                  yeah... their older videos are a bit more useful from what I remember (more time spent on the research paper content, etc), but they've become so content-free that I just block the channel outright nowadays. it's the "this changes everything (every time, every day)" hype-channel for graphics.

              • dangus an hour ago

                It’s amazing tech, it’s just a solution looking for a problem.

                It feels a bit like the original Segway’s over-engineered solution versus cheap Chinese hoverboards, then the scooters and e-bikes that took over afterwards.

                Why would I be paying all this money for this realistic telepresence when my shitbox HP laptop from Walmart has a perfectly serviceable webcam?

                • october8140 3 minutes ago

                  I would not describe creating an experience that feels like you are in the room with a group of people, even allowing cross talk, is a solution looking for a problem. I think it's the thing everyone slowing dying on Zoom calls wishes they could have.

                • tantalor 2 hours ago

                  "Now out of beta"??

                  Just in time for Vision Pro to go big. Right?