I always think more languages should support Result… but only to handle expected error states. For example, you may expect that some functions may time out or that a user may attempt an action with an invalid configuration (e.g., malformed JSON).
Exceptions should be reserved for developer errors like edge cases that haven’t been considered or invalid bounds which mistakenly went unchecked.
I find it kind of funny that this is almost exactly how Java's much-maligned "checked exceptions" work. Everything old is new again.
In Java, when you declare a function that returns type T but might also throw exceptions of type A or B, the language treats it as though the function returned a Result<T, A|B>. And it forces the caller to either handle all possible cases, or declare that you're rethrowing the exception, in which case the behavior is the same as Rust's ? operator. (Except better, because you get stack traces for free.)
Java's distinction between Runtime and Checked Exception makes sense, and is pretty much the same panic vs Result distinction Rust makes. But Java's execution of the concept is terrible.
1. Checked exception don't integrate well with the type-system (especially generics) and functional programming. It's also incompatible with creating convenient helper functions, like Rust offers on Result.
2. Converting checked exceptions into runtime exception is extremely verbose, because Java made the assumption that the type of error distinguishes between these cases. While in reality errors usually start as expected in low-level functions, but become unexpected at a higher level. In Rust that's a simple `unwrap`/`expect`. Similarly converting a low level error type to a higher level error type is a simple `map_err`.
3. Propagation of checked exception is implicit, unlike `?` in Rust
Though Rust's implementation does have its weaknesses as well. I'd love the ability to use `Result<T, A | B>` instead of needing to define a new enum type.
You know, I’ve also found this funny.
I like the declaration side. I think part of where it misses the mark is the syntax on the caller side.
I feel like standard conditionals are enough to handle user errors while the heavy machinery of try-catch feels appropriately reserved for unexpected errors.
Probably, the problem with Java's `try-catch` is it's not composable and has an abundance of unchecked exceptions (could mess up `catch` type). In Rust, you could just `?` to short-circuit return or do another chained method call `result.map(...).and_then(...).unwrap_or(...)`.
And more importantly, I don't think there's any JEP trying to improve checked exception handling.
While Java gets the blame, the concept was already present in CLU, Modula-3 and C++ before Java was even an idea.
I also find a certain irony that forced checked results are exactly the same idea from CS type theory point of view, even if the implementation path is a different one.
Java's checked exceptions experiment was very painful in various ways that directly exposing an error state as part of the return value is not so I wouldn't quite characterize this as "Everything old is new again."
The first big thing is that Java, especially in the days of when checked exceptions were a really big thing and less so in modern Java, was really into a certain kind of inheritance and interface design that didn't play well with error states and focused on the happy path. It is very difficult to make Java-esque interfaces that play well with checked exceptions because they like to abstract across network calls, in-memory structures, filesystem operations, and other side effectful tasks that have very different exception structures. An interface might have a single `writeData` method that might be backed by alternatively a write into an in-memory dictionary, a filesystem key-value store, a stateless REST API, or a bidirectional WebSocket channel which all have wildly different exceptions that can occur.
The second thing is that because checked exceptions were not actual return values but rather had their own special channel, they often did not play well with other Java API decisions such as e.g. streams or anything with `Runnable` that involved essentially the equivalent of a higher-order function (a function that takes as an argument another function). If e.g. you had something you wanted to call in a `Stream.map` that threw a checked exception, you couldn't use it, even if you notated in the enclosing method that you were throwing a checked exception because there was no way of telling `Stream.map` "if the function being `map`ed throws an exception rethrow it" which arose because checked exceptions weren't actual return values and therefore couldn't be manipulated the same way. You could get around it, but would have to resort to some shenanigans that would need to be repeated every time this issue came up for another API.
On the other hand if this wasn't a checked exception but was directly a part o the return value of a function, it would be trivial to handle this through the usual generics that Java has. And that is what something like `Result` accomplishes.
IMHO the mapping issue comes from functions not being first class, so all types require Functor-like interfaces which are needlessly verbose. Splitting these is not semantically different than a function that returns a value vs a function that returns a Result.
I have little love for Java, but explicitly typed checked exceptions are something I miss frequently in other languages.
Only it is not considered by the type checker. Result brings errors into the realm of properly typed code that you can reason about. Checked exceptions are a bad idea that did not work out (makes writing functional code tedious, messes with control flow, exceptions are not in the type system).
The only difference between a `fun doThing: Result<X, SomeError>` and a `fun doThing: X throws SomeError` is that with the checked exception, unpacking of the result is mandatory.
You're still free to wrap the X or SomeError into a tuple after you get one or other other. There is no loss of type specificity. It is no harder to "write functional code" - anything that would go in the left() gets chained off the function call result, and anything that would go in the right() goes into the appropriate catch block.
I also don’t understand the argument that Result is anything other than a syntactic difference between these ideas.
    final Foo x;
    try {
        x = foo().bar().baz().car();
    } catch (Exception e) {
        x = null;
    }
    return Optional.of(x);
    let x = foo()?.bar()?.baz()?.car()?;
    Some(x)
> Exceptions should be reserved for developer errors like edge cases that haven’t been considered or invalid bounds which mistakenly went unchecked.
Isn't this what assertions are for? How would a user even know what exceptions they are supposed to catch?
IMO exceptions are for errors that the caller can handle in a meaningful way. Random programmer errors are not that.
In practice, exceptions are not very different from Result types, they are just a different style of programming. For example, C++ got std::expected because many people either can't or don't want to use exceptions; the use case, however, is pretty much the same.
I’ve often seen assertions throw exceptions when violated. Users don’t catch exceptions, developers do. Users interact with the software through things like failure pop ups. You’d need to check that there’s a failure to show one, hence returning a Result to represent the success/fail state.
I usually divide things in "errors" (which are really "invariant violations") and "exceptions". "exceptions", as the name implies, are exceptional, few and when they happen, they're usually my fault, "errors" on the other hand, depending on the user, happens a lot and usually surfaced to the user.
why not divide things into errors and bugs (programming errors)?
I'm currently working on something that requires a GPU with CUDA at runtime. If something went wrong while initializing the GPU, then that'd be an exceptuion/bug/"programming error" most likely. If the user somehow ended up sending data to the GPU that isn't compatible/couldn't be converted or whatever, then that'd be an user error, they could probably fix that themselves.
But then for example if there is no GPU at all on the system, it's neither a "programming error" nor something the user could really do something about, but it is exceptional, and requires us to stop and not continue.
> If something went wrong while initializing the GPU, then that'd be an exceptuion/bug/"programming error" most likely.
That depends if it is due to the programmer making a mistake in the code or an environmental condition (e.g. failing hardware). The former is exceptional if detected, a bug if not detected (i.e. the program errantly carries on as if nothing happened, much the dismay of the user), while the latter is a regular error.
> But then for example if there is no GPU at all on the system, it's neither a "programming error" nor something the user could really do something about, but it is exceptional
Not having a GPU isn't exceptional in any sense of the word. It is very much an expected condition. Normally the programmer will probe the system to detect if there is one and if there isn't, fall back to some other option (e.g. CPU processing or, at very least, gracefully exiting with feedback on how to resolve).
The programmer failing to do that is exceptional, though. Exceptions are "runtime compiler errors". A theoretical compiler could detect that you forgot to check for the presence of a GPU before your program is ever run.
The grey area is malfunctioning CPU/memory. That isn't programmer error, but we also don't have a good way to think about it as a regular error either. This is what "bug" was originally intended to refer to, but that usage moved on long ago and there is seemingly no replacement.
That’s interesting. I’d actually consider this a user error because it’s only in the user’s power to fix it.
For example:
1. You’d want to display a message that they need a GPU.
2. Call stack information isn’t helpful in diagnosing the issue.
Both bugs and exceptions can be reasonably thought of as programmer error, but they are not the same kind of programmer error. Exceptions are flaws in the code — conditions that could have been caught at compile time with a sufficiently advanced language/compiler. Whereas bugs are conditions that are programatically sound, but violate human expectations.
A little nuance: bugs are not just conditions that are programmatically sound. They can encompass exceptions.
If a bug triggers an exception then with a strong compiler that is sufficiently advanced then these bugs can be found by the compiler.
Not all exceptional circumstances are bugs
That's subtly different. It's secondary whose fault is this, what primarily matters is whether you should continue with the rest of the process.
There is always a cleanup layer, the trick is to choose well between 1 and 2:
  1. Some code in the same OS process is able to bring data back to order.
  2. OS can kill the process and thus kill any corruption that was in its address space.
  3. Hardware on/off button can kill the entire RAM content and thus kill any corruption that spilled over it.
- it knows that the data in memory is currently corrupted,
- it has no code to gently handle the corruption,
- and it knows the worst scenario that can happen: some "graceful stop", etc., routine might decide to save the corrupted data to disk/database/third-party. Unrecoverable panic (uncatchable exception) is a very good generic idea, because persistently-corrupted-data bug is a hundred times worse than any died-with-ugly-message bug as far as users are concerned.
    fun register(registrationRequest: UserRegistrationRequest): UserDTO {
        return success(registrationRequest)
            .flatMap { validRequest ->
                throwIfExists(validRequest.email) { authService.userExists(validRequest.email) }
            }.flatMap {
                runWithSafety { authService.register(registrationRequest.email, registrationRequest.password) }
            }.getOrThrow()
    }
And won’t the authService.register function also error if the user already exists? Or will it allow double registering the account?
There are deeper problems here that a Result type is not gonna fix.
I am not a fan of function chaining in the style advocated in the article. In my experience functional abstractions always add function call indirection (that may or may not be optimized by the compiler).
You don't need a library implementation of fold (which can be used to implement map/flatmap/etc). Instead, it can be inlined as a tail recursive function (trf). This is better, in my opinion, because there is no function call indirection and the trf will have a name which is more clear than fold, reducing the need for inline comments or inference on the part of the programmer.
I also am not a fan of a globally shared Result class. Ideally, a language has lightweight support for defining sum/union types and pattern matching on them. With Result, you are limited to one happy path and one error path. For many problems, there are multiple successful outputs or multiple failure modes and using Result forces unnecessary nesting which bloats both the code for unpacking and the runtime objects.
Functional abstractions are great for writing code. They allow to nicely and concisely express ideas that otherwise take a lot of boilerplate. Now, for trying to debug said code... gl hf.
    } catch (exception: Exception) {
      // log exception
      throw exception
    }
Since this looks like Kotlin, worth pointing out that there is a kotlin class in the standard library called Result. I've been using that for a few things. One place that I'm on the fence about but that seems to work well for us is using this in API clients.
We have a pretty standard Spring Boot server with the usual reactive kotlin suspend controllers. Our api client is different. We were early adopters of kotlin-js on our frontend. Not something I necessarily recommend but through circumstances it was the right choice for us and it has worked well for us in the last five years. But it was a rough ride especially the first three of those.
As a consequence, our API client is multiplatform. For every API endpoint, there's a suspend function in the client library. And it returns a Result<T> where T is the deserialized object (via kotlinx serialization, which is multiplatform).
On the client side, consuming a result object is similar to dealing with promises. It even has a fold function that takes a success and error block. Basically failures fall into three groups: 1) failures (any 4xx code) that probably indicate client side bugs related to validation or things that at least need to be handled (show a message to the user), 2) internal server errors (500) that need to be fixed on the server, and 3) intermittent failures (e.g. 502, 503) which usually means: wait, try again, and hope the problem goes away.
What I like about Result is making the error handling explicit. But it feels a bit weird to client side construct an Exception only to stuff it into a Result.error(...) instead of actually throwing it. IMHO there's a bit of language friction there. I also haven't seen too many public APIs that use Result. But that being said, our multiplatform client works well for our use.
But I can't expose it to Javascript in its current form; which is something I have been considering to do. This is possible with special annotations and would mean our multiplatform client would be usable in normal react/typescript projects and something I could push as an npm. But the fact my functions return a Result makes that a bit awkward. Which is why I'm on the fence about using it a lot.
So, nice as a Kotlin API but good to be aware of portability limitations like that. You would have similar issues exposing Kotlin code like that to Java.
Thank you, a very insightful comment :) As a side note, my latest post (on the same website) is on "reactive" Java / suspend functions in Kotlin.
Not a fan. Code branches and this is Good Thing(TM). Result violates the single responsibility principle and tries to make what are distinct paths into a single thing. If your language has exceptions and returned values as distinct constructs then obfuscating them with Result means you end up fighting the language which becomes apparent fairly quickly. It's also a frustrating experience to want to interact with returned values directly and constantly have to deal with a polymorphic wrapper.
I don't see how try-catch promotes single responsibility principle. I feel like this principle is just arbitrary.
If I have Result<Error, Value> and I change the Error, I have to change all places that are using the Error type and tweak the error handling in mapLeft or flatMapLeft.
If I instead raise Error and change it, I have to look at all the places where this error explodes and deal with it, not to mention, most languages won't even give me a compile time warning if I still keep the previous error type.
I agree that if language does not have do-notation, that it's a bit ugly to sprinkle map and flatMap everywhere. Good example of ugliness is https://github.com/repeale/fp-go
I think only an effect system, or a big environment object, places everything at 1 place, and when types change you have 1 place to edit the code. But starting immediately with an effect system (to abstract away control flow) or big env (to lift all ifs up) is premature.
    Result violates the single responsibility principle and tries to make what are distinct paths into a single thing.
There are cases when you need to store the result of a function regardless of if it succeeded or threw. Like if you need to tell the user that an error occurred. In those situations, a `Result` can make a lot of sense.
Arguably, `Result` can also help when it is important that error are dealt with and not just allowed to bubble up.
I'm also not a fan. Due to your point regarding code branches, but also because I just don't find the code very readable.
I think Result<T> has its use, but I don't think this is a particular great example.
> Result violates the single responsibility principle and tries to make what are distinct paths into a single thing.
Only in languages that struggle to represent multiple shapes of values with a single type. I don't think I ever want to use a language with exceptions again.
What language do you use which does not have exceptions?
C, Rust, Go. With a little effort, Scala can be used this way quite naturally, simply by allowing exceptions to crash the process.
It is always funny to see that we try and force formulas to the early elementary shape that people learn. Despite the fact that chemistry, biology, physics, etc. all have advanced shapes for equations that do not have the same concerns.
Similarly, when constructing physical things, it is not uncommon to have something with fewer inputs than outputs. Along with mode configured transfer of input to outputs.
There's certainly situations where this pattern creates some tricky ambiguity, but more often than not Result is quite an ergonomic pattern to work with.
In case it's useful for anyone, here is a simple plug-in-play TypeScript version:
```
type Ok<T = void> = T extends undefined ? { ok: true; } : { ok: true; val: T; };
type Err<E extends ResultError = ResultError> = { ok: false; err: E; };
type Result<T = void, E = ResultError> = { ok: true; val: T; } | { ok: false; err: E | ResultError; };
class ResultError extends Error { override name = "ResultError" as const; context?: unknown; constructor (message: string, context?: unknown) { super(message); this.context = context; } }
const ok = <T = void>(val?: T): Ok<T> => ({ ok: true, val: val, } as Ok<T>);
const err = (errType: string, context: unknown = {}): Err<ResultError> => ({ err: new ResultError(errType, context), ok: false, });
```
```
const actionTaker = await op().then(ok).catch(err);
if (result.ok) // handle error
else // use result
```
I will be forever grateful to the developer first introduced to this pattern!
This doesn't pass the smell test. Whenever I've seen the Result or Either type, the definition looked different than what you wrote here. I doubt this composes nicely, with Folktale and fp-ts I can be certain.
I've been toting around and refining a Result<> implementation from project to project from Java 8 onwards. Sealed classes in 17+ really make it shine.
I wish Oracle et al. had the courage to foist this into the standard library, damn the consequences. Whatever unanticipated problems it would (inevitably) create are greatly outweighed by the benefits.
I've written Pair<> about a dozen times as well.
Good article.
Maybe you could look up the Try monad API (Scala or Vavr works in Java + Kotlin), by using some extra helper methods you can have something probably a little bit lighter to use.
I believe your example would look like the following with the Try monad (in Java):
  public UserDTO register(UserRegistrationRequest registrationRequest) {
    return Try.of(() -> authService.userExists(registrationRequest.email))
      .filter(Objects::isNull, () -> badRequest("user already exists"))
      .map(userId -> authService.register(registrationRequest.email, registrationRequest.password))
      .get();
  }
With regard to AI, why not throw this whole article in an .md file and point CLAUDE.md to it? Codex is better at following rules so maybe you’d have more luck with that. But yeah, AI won’t code your way by default. People expect way too much out of the interns, they need direction.
This is one of the issues with LLMs in dev IMO.
You either have the case that tech moves on and the LLM is out of date on anything new, so adoption slows or you have tech slowing down because it doesn't work with LLMs so innovation slows.
Either way, it's great if you're working on legacy in known technologies, but anything new and you have issues.
Can I write a spec or doc or add some context MCP? Sure, but these are bandaids.
Smells like something that Effect-TS is designed to solve in the TypeScript world.
For the typescript world, there is neverthrow[0] which offers a similar Result type.
  Promise<Result<number, string>>
  type EitherT[F[_], E, A] = F[Either[E, A]]
  def dosomething(): F[String, Number]
Isn't this beautiful: https://github.com/7mind/distage-example/blob/develop/bifunc... ?
Why does it have Either? Doesn't TypeScript have "A | B" style sum types?
Either is biased, union is not.
Probably we should say "union" instead of sum, as typescript unions are not discriminated. string | string in typescript is exactly the same as just string, while Either[String, String] is a type which is exactly a sum of two string types. Plus Either is biased towards R, the happy path value.
Result<T> is a built-in in kotlin, but this enforces that the error type is a Throwable
If you fancy that an error could be just a type, not necessarily a Throwable, you might like Result4k - it offers a Result<T,E>
https://github.com/fork-handles/forkhandles/tree/trunk/resul...
disclaimer: I contribute to this.
Nice, what's the KMP plan there?
We currently use https://github.com/michaelbull/kotlin-result , which officially should work on KMP, but has some issues.
In Kotlin, my go-to library is https://arrow-kt.io/
The imperative code has
    // log exception
How to rewrite boring, easily understood code into abomination. I'm not surprised to see Kotlin, for some reason there's a huge inferiority complex in Kotlin community where you have to write the most convoluted pseudo-fp code possible (not smart enough to use ML or Haskell, but still want to flex on Java noobs).
I can't wait until they release rich errors and this nonsense with reinventing checked exceptions will finally end.
> At the first glance, this code looks noisier and hard to understand
Because of your inconsistent line-breaks!
With the ? syntax in Rust results and exceptions are the same thing. I posit that the former is superior. It is unfortunate that results have worse performance but I don't see any reason why. Results that bubbles up all the way ought to be identical to an uncaught exception.
Exceptions can tradeoff happy-path performance for more overhead on the slow path. For example, an exception implementation can make it so that callers can assume the 'Ok' result always appears, because an exception causes a seperate unwinding mechanism to occur that walks the stack back, bypassing that entirely. In contrast every caller to a function that returns a Result must have a branch on that result, and this repeats for each part of the callstack.
This also means that exceptions can have stacktraces that only incur a cost on the unhappy path and even only if that exception is uncaught. While if you want a trace for a bad Result you are going to be doing a lot of extra book-keeping that will be thrown away
In general I agree that Results are the better abstraction, but there are sadly some tradeoffs that seem to be hard to overcome.
This depends a lot of what you are using exceptions for. I think in general the branch on Ok/Err is probably not meaningful performance-wise because the branch predictor will see right through that.
But more generally the happy-path/error-path distinction can be a bit murky. From my days writing Java back in the day it was very common to see code where checked exceptions were used as a sort of control flow mechanism, so you end up using the slow path relatively frequently because it was just how you handled certain expected conditions that were arbitrarily designated as "exceptions". The idea behind Result types to me is just that recoverable, expected errors are part of the program's control flow and should be handled through normal code and not some side-channel. Exceptions/panics should be used only for actually exceptional conditions (programming errors which break some expected invariant of the system) and immediately terminate the unit of work that experienced the exception.
gosh...
        try {
            val user = authService.register(registrationRequest.email, registrationRequest.password)
            return user
        } catch (exception: Exception) {
            // log exception
            throw exception
        }
the whole point of the exceptions (and moreso of the unchecked ones) is to be transparent!
if you don't know what to do with an exception do NOT try to handle it
that snippet should just be
    return authService.register(registrationRequest.email, registrationRequest.password)I'm gonna plug my favorite note on this topic: https://ericlippert.com/2008/09/10/vexing-exceptions/
Both snippets suffer from being too limited. The first, as you point out, catches too many exceptions. But the second.... What happens if the email address is taken? That's hardly exceptional, but it's an exception that the caller has to handle. Your natural response might be to check if the email address is taken before calling register, but that's just a race condition now. So you really need a result-returning function, or to catch some (but probably not all) of the possible exceptions from the method.
The way I usually structure it is that the only exception would be some type of failure to connect. Any actual error thrown by the service comes back as a result.error, and any failure (like email address taken) comes back as result.fail. This way you can separate it into (1) connection problem, (2) backend error/bug/database offline/etc, (3) both of those are fine but the backend doesn't like the input.
I agree, this was just a sample code to show how usually imperative if / else / try / catch code is written. What is also possible is we catch the exception, log it and throw another one.
Stick your services into the type too, and you have `Effect`[0], the ultimate monad :)
Result is great but it ideally needs extensible union types (polymorphic variants) plus exhaustive pattern matching to work well.
This is why Haxe is awesome. You can target a sloppy langauge and still get the benefits os a ML-like typesystem.
I love how everyone here shares real experience with Kotlin and Result, it’s cool to see different views that actually teach something.
Use the builtin Result class and runCatching/fold and be done with it. Yes, it has shortcomings but works well enough in practice.
Ah, Either. Didn't recognize you from the first glance.
Now we need to invent do-notation, higher kinds and typeclasses and this code would be well composable.
This is really just a syntactical issue. Not one of types or semantics.
Non trivial operations have errors when the happy path fails. And with web apps IO can fail anytime, anywhere for any reasons.
Sometimes you want to handle them locally, sometimes globally. The question is how ergonomic it is to handle this all for a variety of use cases.
We keep reinventing the wheel because we insist that our own use cases are “special” and “unique”, but they really aren’t.
Personally, I think Java’s proposal on catching errors in switches, next to ordinary data is the right step forward.
Monads are great. You can do lots of great things in them, but ergonomic they are not. We should avoid polluting our type systems where possible.
For Turing Complete languages everything is just a syntactical issue (Turing Tarpit).
And syntax is what most programmers will complain about. Even if it makes the wrong code easier to type.
Ah yes, -2. Predictable result on this emotional topic.