« BackMarble Blastmarbleblast.vaniverse.ioSubmitted by sunday_serif 12 hours ago
  • darthcircuit 9 hours ago

    If you want a more dedicated game that can be downloaded, check out

    https://marbleblastultra.com/

    I believe this is a reverse engineered port based on the Xbox 360 version.

    I play it on my steamdeck once in a while. I like having native controller support now that I’m getting older.

    • bengarney 8 hours ago

      I was a developer on that version!

      We got the team back together and did a spiritual successor, Marble It Up!. If you are still enjoying the original I’d recommend checking it out (on consoles and Steam).

      • mcyukon 8 hours ago

        Haha, thank you!

        I have many fond memories playing Marble Blast on a G5 iMac as a teen, I think it came to our Internet-less house bundled with the iMac along with Glider Pro which I think came via CD.

        I managed to get Marble Blast ultra running on my Steam deck, but the controls weren't amazing. Marble It Up runs like a top, and scratches that itch I have for the original.

        • vmladenov 8 hours ago

          My friend had Ultra on his Xbox 360 some 15 years ago and I instantly fell in love. Thank you for making another entry

      • smithstreet 44 minutes ago

        Is there a 'Black Diamond' level from the xbox 360 original? if so, where can i find it

        • mdtrooper 4 hours ago

          The oldies are great such as: https://neverball.org/

          • archerx 8 hours ago

            I made a rolling ball game a while back. https://sphoxie.com if anyone wants to check it out.

          • Savageman 2 hours ago

            Is it normal that when I "turn" the camera stays still? Makes it quite unplayable for me (I tried both "Free camera" enabled/disabled, it didn't change anything)

            • tgv 2 hours ago

              You have to click and drag.

            • n8cpdx 10 hours ago

              It isn’t obvious at first but there are touch controls and they work really well.

              • sublinear 9 hours ago

                I wish there was a transparent shadow showing where the d-pad is without touching that part of the screen.

                • dylan604 7 hours ago

                  I wish there was a way to turn of the music without going 3 menus deep

                  • stavros 2 hours ago

                    Why, how often do you need to do that?

              • Apreche 9 hours ago

                Pretty good for a browser game! Not quite Super Monkey ball, but not far off either.

                • esseph 5 hours ago

                  You might love this then:

                  https://openarena.live/

                  Edit: I would love to know what this post did to deserve a "down vote".

                  • vanilagy 4 hours ago

                    Much appreciated <3

                  • jbverschoor 3 hours ago

                    I'd call it Marble Drift :)

                    • burnt-resistor an hour ago

                      Marble Tokyo Drift. And it should have a squealing tire noise. ;)

                    • spapas82 5 hours ago

                      This would be really great if

                      A. Was playable on mobile

                      B. Could use the phone's gyroscope for controlling the ball

                      • Delk 3 hours ago

                        Gyroscopic control might be even more suited for something like Neverball where the physics are based on tilting the board. In Marble Blast the board was stationary but the ball could be moved by acceleration which turns out to be quite different in terms of controls.

                        • vanilagy 4 hours ago

                          You won't believe this: it _is_ playable on mobile! I see a lot of people playing this on their phones and iPads.

                          I contemplated adding gyro controls, like in "Marble Blast Mobile" from back in the day, but they are very imprecise and don't really scale well to high-level play. With the current d-pad controls, there's actually a mobile player who holds the world record on many levels. Never would've expected mobile controls to scale this far.