• WhitneyLand 8 hours ago

    It looks like the UX freaks out when you try to do something like pinch zoom.

    If you don’t intend to support two finger gestures, you should probably at least hook in and disable them so they don’t disrupt the experience.

    • ges 5 hours ago

      Yes

    • Flux159 7 hours ago

      This is pretty interesting - how has your experience been with R3F? I've built a small game level with it before and I'm wondering if I want to go all the way and build something larger.

      Also, are you planning on making this open source at some point? Fabric is nice in that it manages 2D canvas objects for you & you can build things like an editor on top, in this case as a library what would you consider the primitives on top of Three objects are? Could it be used to make an editor for a 3d level?

      • ges 6 hours ago

        I like the fact it allows you to write clean declarative code. Imperative becomes quickly messy imo.

        I’d need to find a good api to make it open source. It’s a mini ecs system handling the object states atm.

        I think the main advantage over vanilla threejs would be built-in user-friendly controls and opinionated common object types (think remote glb models, plane images, etc)

      • socalgal2 6 hours ago

        > Tap the Add button below to get started

        The only buttons are Objects, Stage, Camera, Get, Share

        There is no "Add" button for me.

        • ges 5 hours ago

          Good catch. There was one before, just didn’t update this message yet!

          • fakedang 4 hours ago

            Click objects.

          • guigui 9 hours ago

            On the default white background, the control buttons (move, rotate, roll...) look disabled to me.

            • ges 5 hours ago

              Agreed. I’ve added the white background last minute because it looked better. But texts don’t look so good on it.

            • kube-system 9 hours ago

              Interesting, what are some use cases for something like this?

              • superconduct123 7 hours ago

                Aerospace industry, watermelon industry

                • ges 6 hours ago

                  And sanitary industry

              • Eduard 8 hours ago

                two-finger input doesn't work on my Android Chrome: a previously placed banana just glitched around, then jumped out of viewport.

                • ges 6 hours ago

                  Sorry for the banana. Yes two-finger gestures feel natural for zooming. I just didn’t implement them properly yet because i figured out there were cross browser issues with them on safari mobile. I’ll get something working.

                • echelon 7 hours ago

                  > Feel free to play with it and let me know what you think!

                  This could be cool. The 2D interface for manipulating 3D is pretty interesting. 3D tends to be hard for folks and put a lot of folks off of trying to use it creatively.

                  Turn this into a bigger creative canvas. Drop the crypto stuff.

                  • ges 6 hours ago

                    Thx for the feedback. I agree.

                  • hoppp 8 hours ago

                    Cool. I put a poop on a rocket ship. Now what else can I do with it?

                    • ges 6 hours ago

                      Nothing else. You’ve reached the peak.