• tanepiper a day ago

    Very useful - I'm working on a 3D space engine (https://youtu.be/dJ7tK-M3he0?si=7U-5u1-raR6WFRQ1) and started with CPU textures before moving to GPU - some of the patterns for procedural generation aren't quite right (but my focus has been on the physics and lighting for now)

    • magicalhippo a day ago

      Reminded me of the oldskool plasma effect[1], but this is even simpler given the lack of lookup tables. Neat!

      Note, demo requires WebGL so won't show in Firefox.

      [1]: https://invisiblewater.github.io/MattGraphicsTutorials/effec...

      • RunningDroid a day ago

        > Note, demo requires WebGL so won't show in Firefox.

        Works for me in Firefox on mobile?

    • exDM69 a day ago

      Hey, this might be exactly what I'm looking for!

      To test some 3d graphics code, I need to generate a lot of textures. From a technical standpoint, just a single color texture would do but having some recognizable patterns that are easy to distinguish by eye would be useful to check for correctness and glitches.

      Thanks for sharing.