I think my preference is more towards conciseness.
I made a stack machine with single character instructions and needed to solve a variation of this problem. I had just the digits 0 through 9. The characters '23' would be push 2 followed by push 3. To actually represent the number 23 you would use
45*3+
or something similar.
That left me with the problem of how to encode each integer in the fewest characters.Tools at hand.
The digits 0 through 9
'P': Pi
'*': (a * b),
'/': (a / b),
'-': (a - b),
'+': (a + b),
's': sin(a),
'c': cos(a),
'q': sqrt(a),
'l': log(a),
'~': abs(a),
'#': round(a),
'$': Math.floor(a),
'C': clamp(a),
'<': min(a, b),
'>': max(a, b),
'^': pow(a, b),
'a': atan2(a, b),
'%': positiveMod(a, b),
'!': (1 - a),
'?': (a <= 0 ? 0 : 1)
'o': a xor b scaled by c; ((a*c) xor (b*c))/c
'd': duplicate the top stack entry
':': swap the top two stack entries
';': swap the top and third stack entries
I have wondered about revisiting the stack machine with a complex number stack to see what I can come up with.(Next time I post something like this I am not going to use my phone)
What about making each digit be the instruction "times 10 plus digit", with a different instruction to push a 0, like a space? Then you can represent 23 with " 23".
The answer in general may be uncomputable.
Kolmogorov complexity is uncomputable because it admits Turing complete languages, and reduces to the halting problem. If the language you admit isn't Turing complete, then the Kolmogorov complexity of the thing is computable.
It looks like OP's language is not Turing complete. It always terminates. You can just do a breadth first search on the program space. The first program you get that outputs the number you want is the shortest program.
If it were Turing complete, you can't do this, because eventually you'll find a program that just keeps running for like a really long time. Is it running because the program never halts? Or is will it halt eventually and output the number you want? You can't know for sure.
> If the language you admit isn't Turing complete, then the Kolmogorov complexity of the thing is computable.
True, but: (1) if you are defining it in terms of a non-Turing-equivalent language, you are no longer strictly speaking talking about “Kolmogorov complexity”, you are speaking about a distinct measure with a similar definition (2) “computable” in this sense means only computable in principle, not computable in practice - there are plenty of problems which a Turing machine can compute the answer to in theory, but which we’ll never be able to compute in practice. This is because Turing machines have unlimited time and space, whereas real world computers don’t. So even if your reduced version of Kolmogorov complexity is theoretically computable, that doesn’t guarantee it is practically computable
Even if you can prove that the search for an answer always terminates, it might take longer to terminate than you have time left in your life to wait for it, at least for some inputs
And “we can do it in theory but not in practice” vs “we can’t do it in theory” is, in practice, a rather unimportant distinction
AHH but in practice you are limited to 50 characters.
Which gives you a finite problem. The VM cannot loop or define functions (yet, anyway) so it doesn't go all busy beaver on you.
I suspect a whole lot of numbers are going to get encoded in base 9 or 10 as mostly repetitions of digit + * digit + * or equivalent.
Reminds me of https://www.hacker.org/hvm/ (2008)
I feel like the second you allow functions you've thrown the spirit of the game.
Ex, the gamma function is (n-1)! So now you're making 7 with four twos and a one. You've broken the spirit.
If I can hide numbers in a function call... It's trivially easy to always succeed.
> I feel like the second you allow functions you've thrown the spirit of the game.
+, - (both binary and unary), ×, ÷ are functions, as is raising to a power. Why would you allow them?
As always in this kind of things, one can disagree about what constitutes an elementary function, but I don’t think taking square roots should be disqualified in this puzzle.
> Ex, the gamma function is (n-1)!
And 2 is just S(S(0)) (https://en.wikipedia.org/wiki/Peano_axioms)
> If I can hide numbers in a function call... It's trivially easy to always succeed.
I wouldn’t call the construction given by Paul Dirac trivial. Do you think it is, or do you know of a simpler one?
> And 2 is just S(S(0))
This is a good example of why you need rules on which functions are allowed. Repeated application of the successor function makes the entire exercise trivial
But also, if the criteria for allowed functions is that they are "reasonable, elemental" (as per the fine article), then I think it would be quite hard to come up with a set of rules to encode that in a way that includes log() and sqrt(), but not S(). It's hard to imagine a function that is less elemental than S() (except maybe the identity function), or why its inclusion would be unreasonable when the other two aren't.
My criteria are "no letters or digits from any language" (other than 2). So you can't use the log or S() or the gamma function, but you can use sqrt, because there is accepted symbology that does not require any atom of non-mathematical language to represent.
That's exactly the point. What exactly, is the set of allowable functions used for the problem? I think you, and the post you reply to, are stating the same thing.
Where do you draw a line between "Functions available on a 4-function calculator" and "Functions I can make up specifically to generate a target integer"? I think you have to rigidly define this, or the game loses meaning.
Right, I invented the jrockway function which is defined as f(2, 2, 2, 2) = 7 so I made 7. Maybe the rule is "someone else has to invent the function", but I invented that so you can use it. (Please make me a the__alchemist function.)
Maybe the rule should be that the function has to be invented before the inventor has knowledge of this game. But now I'm just going through /usr/bin looking for binaries where the 2222th byte is 0x7.
I think a key distinction is that those are functions of two parameters. You can't just use them as many times as you like "for free" like the square root trick at the end of the article, because you need to "spend" at least one extra 2 on the second parameter each time.
That's not the whole story of course, you still need to agree on the set of allowed operations, but I think it makes a big difference even though it seems incidental at first.
Surely we accept unary minus as one of our functions? Once we accept one unary function we're just quibbling over details.
I agree that you need to define and agree upon a finite set of allowed operations before playing the game. IMHO, square root, logarithm/exp, floor/round/ceiling, sin/cos/tan ought to be included in the list. But that's just like, my opinion, man.
But repeated application of the unary minus basically results in a no-op. So it’s somewhat exceptional in that regard.
This is a great point. I think what you're really responding to is that it's a game without clear rules, and so part of the "game" is thinking about creative interpretations of the rules themselves and pushing the boundary of what others originally assumed the rules to be.
Granted there is creativity in this sort of game -- indeed, most "games" in life are like this -- but it's quite a different thing from winning a game with clearly defined rules like chess, or this game with the set of allowed operations specified up front.
It sounds like you've just found one for >=2: 2, S(2), S(S(2)), ...
That, somewhat ironically, typically isn’t included in the set of elementary functions. ‘plus’ is, but ‘plus one’ isn’t.
That gets at what makes using additional functions like in the blog post a bit arbitrary: we don't have special notation for "+ 1" or "* 2", but we do for "^(1/2)" and "log_2". It's not hard to imagine a different world where "+ 1" or "^2" had special notation, and suddenly we'd be able to solve the question in even simpler ways.
It's still a fun puzzle, it's just based more on our shared notational conventions as much as the underlying math.
For example it would not be weird to have ++ instead of +1.
That’s just S(n)
Maybe they meant symbolic operators feel alright but named functions feel like cheating, so 2+2+2+⌊√2⌋ is fine but 2+2+2+floor(sqrt(2)) is not.
> I wouldn’t call the construction given by Paul Dirac trivial. Do you think it is
Yes? It's doing exactly the thing that your parent comment complains about in the gamma function, introducing additional constants (in this case, mostly 2s) that, for no particular reason, don't count.
Why would you interpret squaring as consuming a 2, but square rooting as not consuming a 2?
Because of our standard notation for those
You are inferring that as a rule of the game by making assumptions. There are other conclusions different people could reach.
you shouldn't be able to use letters. You're supposed to use four 2s and symbols, not four 2s plus the letters "l", "o", "g".
I think you have a point, but as others have commented "allowing functions" is not the problem, as fundamental math operations are functions. But if we limit ourselves to only functions that map (tuples of) integers to integers ((Z, Z, ...) -> Z), the spirit of the original game is retained. This disallows sqrt and log, but retains addition, subtraction and multiplication (but not division). Factorial (n!) is allowed, as is exponentiation to a non-negative power.
Wonder if someone could come up with general solution within these constraints.
I think that, if you are restricted to a finite list of n-ary functions, n>=2, each returning a single value, then you can’t do it, as you will only have finitely many valid expressions.
This may be easier to see in a stack machine / RPN model. An expression is a list of operations, drawn from a finite set, each of is either “push the number 2” or something that decreases the stack size by at least 1. And you need exactly 4 pushes. So a valid expression has four pushes and at most 3 other operations, because otherwise the stack would underflow. This gives a finite number of possible expressions, but there are an infinite number of integers, so it can’t work.
It’s just about having fun at the end of the day, the gamma function and square root are considered fundamental enough. But if one wants they could try to limit to different subsets of functions and prove which numbers are possible or impossible to achieve just with those.
They also say “mathematical tools” not arbitrary functions.
This was my initial thought once we got to the Gamma function.
My reasoning is (I'm pretty sure it's the same as yours), why is the gamma function allowed, but not others? I could insert arbitrary functions to make the game arbitrarily solvable.
While this hit me at the Gamma introduction, I think it leads back to the beginning: It's a poorly defined problem from the rules at the start of the article. It should instead define the set of allowable functions (or operations) explicitly. I think you could modify this to retain the intent of showing how the problem scales with knowledge level.
The Dirac solution doesn’t involve gamma, just N square roots and 2 logarithms.
But the square root has a hidden operand, 2. We don't write it because by convention the default root is 2, but that still feel like cheating to me.
I would argue that the Gamma function is more fundamental than the factorial operation. But you are still correct that if arbitrary functions were allowed, the game would degenerate to triviality.
That's just what it evaluates to on integers. The standard definition of it also includes e and an integral from 0 to ∞.
Inorite. If we're allowing any old function, then I can just define 12345 as
Onetwothreefourfive()-2+2-2+2
> If I can hide numbers in a function call
Yeah this feels like those "Implemented XYZ in 1 line"
import XYZ
Since in essence you can define your own functions f that give you any number you want from 2 (and for example not defined anywhere else). I.e. rules never said you can't use any function. They are vaguely saying "any mathematical operation".
> use any mathematical operations
Okay, then this is easy, just use the successor function.
S(n) = n+1
6 = 2*2*2-2
7 = S(2*2*2-2)
8 = S(S(2*2*2-2))
Etc.lambda calculus has entered the chat
Very clever, but using an arbitrary number of square roots seems almost cheating since it’s practically another symbol for a “2” (exponent of 1/2)
I would allow it, given they physically write down all N square root on a piece of paper.
See also: "Representing numbers using only one 4" written by a 26-year-old Donald Knuth in 1964 (https://www.jstor.org/stable/2689238 reprinted as Chapter 10 of his Selected Papers on Fun and Games) — it uses the single digit 4, and the three operations √x (square root), ⌊x⌋ (floor, i.e. greater integer not greater than), and x! (factorial), and ends with a (still unsolved) conjecture about whether every integer can be represented in this way.
The appendix (written for the book in 2011) points out an earlier (1962) 1.5-page paper π in Four 4's by J. H. Conway and M. J. T. Guy, written when they were students at Cambridge, that has a similar idea: https://archive.org/details/eureka-25/page/18/mode/1up?view=...
For example,
5 = ⌊√√√√√(4!)!⌋
because 24! lies between 5^{32} and 6^{32}.Maybe it's just me, but writing sqrt(2+2) instead of sqrt(2*2) or sqrt(2^2) was such an odd choice. It obfuscates the reason why 2=sqrt(2+2), and unnecessarily so.
Good point and feedback, but an odd choice by the author?
It could be the phenomenon of the author's cognitive bandwidth being consumed by everything in the article, including each argument, the overall argument, the writing, the formatting, etc. etc., and with time pressures. The critic can focus at their leisure on one point, with bandwidth to spare - and so it's obvious! :)
I agree it potentially wasn't a conscious choice, but it's still interesting nonetheless.
I wasn't criticizing him for this, but rather fascinated that this is the variant that was chosen.
Speaking of odd choices:
12 = 2 * (2+2+2)
Is a hell or a lot simpler than using complex numbers. Might be a different example for that would have been better.
Sorry, the intention was just to show a cool use of complex numbers, not claim this is the simplest method to generate 12 which is pretty simple, as you demonstrate.
Maybe there's a "golf score" somewhere that rewards less expensive operations. The "Dirac hack" would run up a lot of points.
Really? But why? All of 2+2, 2*2 2^2 are trivially 4, and sqrt(4)=2 so why is the + more odd than others?
Because sqrt is the reverse of 2^2 and 2*2 (which is 2^2 unwrapped). Though there's no direct relationship between sqrt and 2+2 other than that it happens to be equal to 2*2.
Or put differently: N = sqrt(N^2) or sqrt(N * N) for every positive N, but x = sqrt(x + x) or sqrt(x + 2) is only true for x = 2 for both or x = 0 for the first representation.
This reminds me of this mobile game Tchisla[0] where you have to build all numbers up to 1000 (10000?) using only a given digit and a couple of operators (including sqrt and !)
It was a lot of fun, you tend to develop strategies and the game has a simple, efficient UX. Fair warning, it is very time consuming.
[0] https://apps.apple.com/fr/app/tchisla-number-puzzle/id110062...
This is amazing, but there are a lot of 2's hiding in those sqrt symbols
> There's just one small wrinkle: it uses three instances of the digit 2, not four.
One small wrinkle, if you ignore the fact that the root notation conceals exponentiation by 1/2, by making that common value a default.
That's a lot of hidden 2's!
Here are some values that are (understandably) not listed on the blog. They happen only due to the limited precision of floating point formats.
128 = √(2 / √√(√2 - (2 / √2)))
8192 = √√(2 / ((√2 * √2) - 2))
16384 = (2 / √√(√2 - (2 / √2)))
67108864 = √(2 / ((√2 * √2) - 2))
134217728 = (2 / √(√2 - (2 / √2)))
4503599627370496 = (2 / ((√2 * √2) - 2))
9007199254740992 = (2 / (√2 - (2 / √2)))
6369051672525773 = (√2 / (√2 - (2 / √2)))
I found these by accident a long time ago but kept them because they do "work". Try to input one expression in the lil box in https://www.wolframalpha.com/?source=nav and they will quickly evaluate to these values; the charade goes away after you press Enter and get the (mathematically) correct answer.My old solvers from what feels like a previous life: https://madflame991.blogspot.com/2013/02/four-fours.html https://madflame991.blogspot.com/2013/02/return-of-four-four...
That was fun
When everything is an IEEE 754 floating point number, a mathematically "linear" function can indeed be coerced into anything: http://tom7.org/grad/
There's the classic “four fours”, which I learned as a child in the book “The Man Who Counted”.
That's the one!
That's how I learned about false induction. I also liked the one about the men who were lined up and had something on their backs and they had to guess what it was.
I think I saw this one on an ancient arab math problems book. But it may be apocryphal, not sure how many tools they would have had, factorial symbols?
At any rate they invented algebra so maybe there's something to it
Edit: It was the man who counted, definitely apocryphal, as it was written in the 20th century
Related numberphile video which goes into a different variation of using all digits in ascending and descending order: https://www.youtube.com/watch?v=-ruC5A9EzzE
but in this case there is a unsolved gap!
So, the formula is really about making any integer with three 2s, but historical precedent calls the game with four 2s more interesting, so the (stronger) result is monkey-patched by replacing a 2 with sqrt(2+2).
Why not use 3 2’s to make n + 2 or n - 2? That’s a lot easier than making a subscript so complicated.
This is the Curse of Knowledge. OP stared too long into the abyss.
I used to play this game when a kid but with four number 4 instead. Just operators (+,!,/,-,*, ^, etc)
Same here, our sixth grade teacher assigned it. I wrote a BASIC program on the TRS80 to try to find solutions. Printed each solution it found to the dot matrix printer.
I like these games, and I would say more fun when using a larger number that has more factors, for example 120. 120 is among the superior highly composite numbers:
https://en.wikipedia.org/wiki/Superior_highly_composite_numb...
I kinda feel that's cheating and each square root requires a two to use it.
The problem is allowing arbitrary numbers of unary operators. If you allowed ++ increment it would be trivialized even easier. Could even do all complex numbers with only 2 twos.
You don't need the gamma function to get to 7. You can stay at an Algebra 1 level.
I solved the puzzle for 1-10 before looking at the answers, and this was my solution for 7:
⌊√222⌋/2
or more readably:
floor(sqrt(222)) / 2
With rounding functions you can get to 7 with just
ceil(2.2)+2+2
If floor a legitimate mathematical function?
Yeah but it’s not a continuous function - is that allowed?
Legitimate? What do you mean?
Within the rules of the game
I do wish those rules were a bit better defined.
Related: there as a reverse engineering/CTF challenge (which shall remain nameless to prevent you from cheating) where my solution involved injecting shellcode that adds specific number to the stack pointer. But your shellcode -- including the number(s) you add -- can only involve bytes from the ascii alphanumeric set.
So I used a SAT solver to find a combination of numbers, not using prohibited bytes, that add up to the number I really want.
https://docs.google.com/presentation/d/19K7SK1L49reoFgjEPKCF...
Am I missing something or 7 is simply 2 + 2 + 2 + 2/2?
All those are allowed, so what's the problem?
Your first example uses 2 five times. Your second results in 3
You now have five 2s!
Ooohhh! With only 4x 2s. I get it now! I feel dummy
Wouldn't that be five 2s, not 4?
Thanks! That explains it!
i thought the famous puzzle was 4, 4s
This is just Peano arithmetic with extra steps
> I've read about this story in Graham Farmelo's book The Strangest Man: The Hidden Life of Paul Dirac, Quantum Genius.
"The Strangest Man": https://en.wikipedia.org/wiki/The_Strangest_Man
Four Fours: https://en.wikipedia.org/wiki/Four_fours :
> Four fours is a mathematical puzzle, the goal of which is to find the simplest mathematical expression for every whole number from 0 to some maximum, using only common mathematical symbols and the digit four. No other digit is allowed. Most versions of the puzzle require that each expression have exactly four fours, but some variations require that each expression have some minimum number of fours.
"Golden ratio base is a non-integer positional numeral system" (2023) https://news.ycombinator.com/item?id=37969716 :
> What about radix epi*i, or just e?"
2/2+2/2…
Then you just add it multiple times
And if 0 is an integer.
2/2-2/2
Doesn’t seem like the author is recursively building solutions, so this doesn’t work.
Thanks—I think we'll merge the comments hither because this submission was the first, and because the other submitter currently has a second article on the frontpage right now.