« BackSnake Game in 56 Bytesgithub.comSubmitted by birdculture a year ago
  • gnabgib a year ago
    • wkjagt a year ago

      Very cool that these are all iterations on the same idea by the same person, over a span of a year and a half. The one that had one byte more than today's version was 36 days ago. I really admire their persistence.

    • boguscoder a year ago

      Repo has 400+ commits, granted a lot of them are for web demo etc, but this just highlights that sometimes doing really small amount of anything (world limit on peer reviews, anyone?) is often a lot of work

    • trollbridge a year ago

      Has anyone gotten this to work on an actual PC? It runs way too fast, even on an original XT (I'm guessing the keyboard controller isn't the same as js-dos).

      • gaogao a year ago

        Adding in a 100k iteration or so busyloop to the beginning of the food segment should do the trick and only add a few bytes. You could do something fancy with the clock interrupt, which is a bit more portable and stable, but might cost a few more bytes.

        • rep_lodsb a year ago

          Could add a single byte 'hlt' instruction, assuming interrupts are enabled. This would delay until the next timer tick (55ms) or key press/release.

      • undefined a year ago
        [deleted]
        • comboy a year ago

          This is ridiculous. So many clever tricks.

          • saefstroem a year ago

            [dead]

            • pezel1 a year ago

              [flagged]

              • kristopolous a year ago

                That's wild. Whats going on here?

                • efilife a year ago

                  spamming

                  • kristopolous a year ago

                    4 year old account, 1 comment? Is this maybe from those blocks of accounts you can buy on the black market?