• moribvndvs an hour ago

    Tangentially, I feel that the technical pursuit of hyper realism and novelty in various media over methods that require active participation of your imagination and intellect are a part of why many of us feel so disappointed and underwhelmed today.

    I look at today’s sci-fi blockbuster or television show where unbelievable sums of money and effort were spent on highly detailed, elaborate CGI sequences and, more often than not, I’m not very moved and forget about it almost instantly. However, I watch an old Star Trek episode that has hilariously bad effects thrown together as cheaply as possible and I can _feel_ parts of my curiosity, imagination, and so on shift into motion. In order to make that embarrassing sound stage with a guy in a rubber suit work, I actually have to participate in it, provided the crew was skilled enough to provide a fertile playing field and a compelling scenario. It’s no different for games.

    Being shoved through bigger, louder, and more audacious carnival rides where you just kinda walk from point A to point B becomes disappointing after a while. The disparity between the scope and ambition of the presentation and your actual engagement greatly amplifies any sensations of being underwhelmed and disappointed.

    • johnnyanmac 25 minutes ago

      That's because the things adults in western culture are most hooked on isn't their own imagination, but other, wealthy, attractive people and what they say. That's why there is always this push to make things look closer to reality, and why any kinds of animated works that were popular by themselves have this inevitable shift to the "real medium" of live action. They want to sell you on real people as brands, not silly cartoons or artists.

      Whether that speaks to the power of the advertising machine or the lack of imagination in the people is a question left to the reader.

    • johnnyanmac 32 minutes ago

      well that read got more and more bizarre the farther I got in. Started with a simple allusion to "hype" culture, advertised Schrier's new (at the time) book about the devs trying to live up to that hype, and then somewhere we took a left turn into corporatism and how entertainment is just a "work simulator". Then by the ending 10% we go to the typical preaching to the audience about better work conditions.

      It ends up feeling like 3 different stories stitched together instead of one solid thesis. I don't know what to make of it. Things only got worse in the 3 years, so all it seemed t provide was nice platitudes to hope for.

      • sufficer 3 hours ago

        "utopian work simulator" well said. These games give the illusion of accomplishment and progress.