• jmkdev a day ago

    The Gameboy, like the NES and other 8-bit hardware, could only display a single background layer. There are some common techniques developers used to present a sense of multiple background layers in spite of this limitation; we'll go through a few of them using an example from my new Gameboy Color game, Depths of Europa.

    • bendur_ 4 hours ago

      Really interesting, and gave me a good nostalgia hit. Looking forward to trying you game when it’s ready!

    • 752963e64 a day ago

      [dead]