"Please note - it will use about 5-6 GB of ram and take a while to load since it's a very large circuit file."
I love it. So absurd. 200 years from now people will be running Doom on artificial black holes or programmable matter and the readmes will be pretty much the same.
Meanwhile, you can run the Z-Machine, at least up to v3 games (most of Infocom games) under a PostScript interpreter like PostScript.
So, it might run under 1GB or ram and less.
I was all on board until I saw the video. Black and white! Has this been designed for a quantum gameboy? I don't think you can claim this to be truly useful until you've achieved 8 bit colour depth.
I both have and have not beaten quandoom.
Pics or it is in a super-position of happened/didn't happen
If something opens up a portal to hell, it's gonna be this.
I really like these doom ports. As if they've become a standard to learn, try something new and let others test it out. We had entirely AI generated DOOM and now DOOM for quantum computer. Maybe let's try a Doom in Go which is fully CLI? :-)
AI generated DOOM
Was that discussed on HN? How well did it replicate the original game, and what were the subtle defects?
There's a port of Quake for the Z-Machine, but just the first level.
I'm both glad and slightly disappointed it doesn't use aalib(-patched).[0]