• leshokunin 2 hours ago

    "Please note - it will use about 5-6 GB of ram and take a while to load since it's a very large circuit file."

    I love it. So absurd. 200 years from now people will be running Doom on artificial black holes or programmable matter and the readmes will be pretty much the same.

    • anthk an hour ago

      Meanwhile, you can run the Z-Machine, at least up to v3 games (most of Infocom games) under a PostScript interpreter like PostScript.

      So, it might run under 1GB or ram and less.

    • theginger 26 minutes ago

      I was all on board until I saw the video. Black and white! Has this been designed for a quantum gameboy? I don't think you can claim this to be truly useful until you've achieved 8 bit colour depth.

      • jidar an hour ago

        I both have and have not beaten quandoom.

        • Dilettante_ 31 minutes ago

          Pics or it is in a super-position of happened/didn't happen

        • lenerdenator 36 minutes ago

          If something opens up a portal to hell, it's gonna be this.

          • srbhr 4 hours ago

            I really like these doom ports. As if they've become a standard to learn, try something new and let others test it out. We had entirely AI generated DOOM and now DOOM for quantum computer. Maybe let's try a Doom in Go which is fully CLI? :-)

            • rkagerer 2 hours ago

              AI generated DOOM

              Was that discussed on HN? How well did it replicate the original game, and what were the subtle defects?

            • anthk an hour ago

              There's a port of Quake for the Z-Machine, but just the first level.

            • hi-v-rocknroll an hour ago

              I'm both glad and slightly disappointed it doesn't use aalib(-patched).[0]

              0. https://github.com/billagee/aalib-patched